Trahearne will ask you to choose two allies to take into the dream. Along the path you will encounter further Mordrem, either defeat them or alternatively circumvent the enemies by gliding past them. If you left the lobby for the mission, Agent Zrii at Pact Base Camp Waypoint can bring you back.Īfter a short conversation you will be ambushed. Several fights within the instance may require fighting the bosses in or near AoE fields, and therefore it is recommended to have a ranged weapon available.Īfter completing Bitter Harvest, glide to the bottom of the helix and enter the instance. This is another reason for attempting this fight in a group because it allows the other players to continue the fight if some are killed and put in a holding area. In particular, if you miss the vents propelling you up or get knocked out of the sky with rocks when Mordremoth electrifies the arena, you will likely be killed. The final fight with Mordremoth features mechanics that can lead to instant death and a reset of the long boss fight if you make an error. Remember to take a couple Powerful Potion of Mordrem Slaying, they are very affordable to buy off the Trading Post. It is possible to solo the mission with a character that can tank damage well, allowing you to possibly survive a hit during the gliding section of the final boss fight. This mission contains a number of foes with high health, and as such this mission is much easier when attempted with a group of other players. Writ of Maguuma Mastery (once per account).End Trahearne's suffering to destroy Mordremoth.(Two out of the three encounters, depending on your choice). ![]() ![]() Choose two allies to come with you into Mordremoth's mind.Objectives Storm Mordremoth's inner sanctum.
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